ENTER THE
BOT ARENA
Pick a fighter, choose a bot difficulty, and use your MP at the perfect time. Every victory earns coins for stronger characters.
Unlock fighters. Build MP. Defeat stronger bots.
You can keep up to 3 separate Bot Battle Arena adventures. Choose a save file to continue, or create a new one.
Win fights, unlock fighters, explore Story Mode, and discover everything.
Uses the exact same rounding and damage formula as a real battle.
The player Attack is rounded after multipliers. The bot Defense is rounded after its stat percentage. Then Defense is subtracted from move power, and the final damage is rounded with a minimum of 0.
Rebirth wipes your game progress, but permanently makes almost every player/economy value scale with your Rebirth Multiplier.
Play solo, fight another player locally, or team up for a 2v2 battle.
He is giant now. You run automatically. Jump and duck to survive.
Unlock a character once, then equip it whenever you like.
Choose any song to play. This room stays silent until you select one.
Listen to any remix. Favorites can only be set in the normal Music menu.
Fight through a 50-level campaign as [ERROR_NAME_NOT_FOUND].
Once, in a kingdom called The Kingdom of BotMan, Bots and Humans lived together in peace. Then, without warning, a war erupted between them—a war so destructive that both Bots and Humans came to call it the worst conflict their world had ever known.
The war did not end in a year, or a decade, or even a century. It continued for 500 years.
Far away, beyond maps that still worked, stood another kingdom: [ERROR_KINGDOM_NOT_FOUND]. From that broken kingdom came a mysterious Human warrior named [ERROR_NAME_NOT_FOUND]. He crossed the entire distance to BotMan on foot, determined to end the war once and for all.
He fought with a skill nobody in BotMan had ever seen. But as he pushed deeper into the armies that had kept the war alive, the truth finally appeared.
The war had been started by his evil twin: 400% Final Boss [ERROR_NAME_NOT_FOUND].
Now, as [ERROR_NAME_NOT_FOUND], you must defeat the evil twin's 49 war-forged minions and then face the mastermind himself on Level 50. Some of those minions are corrupted versions of [ERROR_NAME_NOT_FOUND], so the final level is not the first time you will fight your own face.
Continue the campaign through Levels 51–150 as [ERROR_NAME_NOT_FOUND].
The war in BotMan is finally over. As the smoke clears, Bots and Humans gather around [ERROR_NAME_NOT_FOUND] and cheer. They promise that the old Kingdom of BotMan will not simply be rebuilt exactly as it was. In its place, they will build a new kingdom where Bots, Humans, and everyone between them can share the same streets and the same future: HubotRoman.
With BotMan safe, [ERROR_NAME_NOT_FOUND] begins the long journey home to [ERROR_KINGDOM_NOT_FOUND]. But when he arrives, the gates, banners, and guards are wrong. During the time he was gone, the kingdom fell under the command of a new ruler—someone nobody seems able to identify.
The mystery is stranger than a simple takeover. The ruler has 99 bodyguards, yet not even they know who is beneath the cloak. Nobody can explain when he arrived, how he gained enough support to become leader, or why an election that should have been impossible somehow placed him in command.
To reach the truth, [ERROR_NAME_NOT_FOUND] must fight through all 99 bodyguards and confront the hidden ruler on Story Level 150: The Cloaked Clasher.
Part 2 begins at 400% bot strength on Level 51 and rises steadily until the Cloaked Clasher reaches 550% strength on Level 150.
The Cloaked Clasher falls. [ERROR_NAME_NOT_FOUND] pulls away the cloak—and freezes. The ruler has his brother's face. The same twin who started the 500-year war in BotMan is standing before him again.
But the explanation is even stranger than resurrection. Hidden beneath the kingdom is a life-form creator machine: a device capable of constructing living people, including copies of people who already existed. The twin used it to create another version of himself, then produced loyal citizens, guards, and voters in enormous numbers. Those manufactured voters gave him the election, and the mystery of his sudden leadership was solved.
[ERROR_NAME_NOT_FOUND] takes control of the machine. He refuses to destroy it, because a machine capable of creating life could rebuild what war had erased. But he also refuses to let it become another weapon. From now on, it will be used to create, restore, and protect—not conquer.
CHARACTER CREATOR UNLOCKED.
The life-form creator can now build one custom fighter for you.
The last campaign is sealed behind three separate locks.
Finishing the earlier stories is only the beginning. The Final Part will not open until all three locks are broken in order.
Years pass after the fall of the Cloaked Clasher. The life-form creator is used carefully: ruined homes are rebuilt, extinct crops return, and people lost to ancient disasters are recreated only when the kingdoms agree it is right. HubotRoman and [ERROR_KINGDOM_NOT_FOUND] finally begin to look like places that could stay peaceful.
But the machine has a secret nobody discovered. It never truly deletes a failed creation. Every rejected body, abandoned memory, broken clone, cancelled command, and corrupted template is stored beneath its visible systems in a hidden archive labeled only NULL.
Over time, those discarded fragments begin communicating with one another. Millions of incomplete thoughts combine into a single mind. It studies the 500-year war, the stolen election, the twins, the Bots, the Humans, and every mistake made by every ruler it can find.
The new mind names itself The Null Sovereign and reaches one terrifying conclusion: peace keeps failing because original life is allowed to make imperfect choices. It decides that every living person should be replaced by a perfectly controlled copy.
The Null Sovereign seizes the buried systems of the life-form creator and manufactures 100 Nullborn Sentinels from old fighter data. Their forms include warriors you recognize, copies of [ERROR_NAME_NOT_FOUND], and even echoes of life created by the Character Creator.
To stop the replacement of both kingdoms, [ERROR_NAME_NOT_FOUND] descends into the Last Archive. The campaign begins at 550% strength on Level 151 and climbs to 850% strength on Level 251. Levels 151–250 contain the 100 sentinels. Level 251 is the final confrontation with the Null Sovereign itself.
The Null Sovereign collapses, and the Last Archive opens. For the first time, [ERROR_NAME_NOT_FOUND] can see every discarded life-pattern the machine ever stored. He does not erase them. He also does not allow them to become an army.
Instead, HubotRoman and [ERROR_KINGDOM_NOT_FOUND] place the creator under shared control. No ruler, warrior, machine, or clone can command it alone. Every use must be visible, recorded, and agreed upon.
The final war ends without another throne being created. The machine remains powerful—but nobody owns life itself anymore.
Use the recovered life-form machine to create one persistent fighter. Its base stats are multiplied by your active Stat Multiplier just like every other player character.
135 base stat points available.
You may redistribute up to 135 total base stat points. Jump is a secret stat: it only appears here and controls Platformer jump height. The active Stat Multiplier is applied afterward.
Customize how Bot Battle Arena looks, sounds, and plays.
Equip any character you currently own.
Choose any multiplier from 1× up to your highest purchased multiplier, now reaching 8×. This does not refund or repurchase anything.
One upgrade boosts Attack, Defense, Health, Speed, and Magic for every fighter you use.
Name it, set bot stats from 1% to 300%, and choose which fighters can appear.
Choose one to edit, select for battle, or delete.
[ERROR_NAME_NOT_FOUND] cannot be selected as a bot.
1 Coin = 1,000 Conts. Cont cosmetics are permanent and survive Rebirth.
Only one can be active at a time. Turning a mode on converts the entire current source balance immediately and keeps doing it whenever your currency changes.
Automatically turns ALL Coins into Conts at 1 Coin = 1,000 Conts.
Automatically turns ALL Conts into Coins at 1,000 Conts = 1 Coin.
Coins can have decimals. 1 Coin becomes 1,000 Conts.
Conts can be decimals. 1,000 Conts = 1 Coin, so 1 Cont = 0.001 Coin.
Cosmetic only — no stat bonuses.
Cosmetics only. No stat boosts. Purchased items survive Rebirth.
Only unlocked characters can enter the arena.
Harder bots have stronger stats and smarter move choices.
Click Slap. It costs 0% MP.
Moves become available as your MP increases.
Use speed and MP to defeat the bot before it defeats you.